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  • alysaally
    alysaally said 3 months Edit Delete

    Its a good slide shows presented by you and very interesting. Its a design of life every one has to see this.

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    The design of everyday life

    from whatidiscover, 8 months ago Add as contact

    3158 views | 1 comments | 13 favorites | 6 embeds (Stats)

    Desc: The design of everyday life
    Max Munnecke
    http://ma3x.com/research/slides_munnecke_2007_everyday-life.pdf

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    Slideshow Transcript

    1. Slide 1: THE DESIGN OF EVERYDAY LIFE by M a x M u nne c ke THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    2. Slide 2: “Design starts with a question” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    3. Slide 3: your design brief rfid tags in packaging. a perfect work shoe. customer expectation of shopping center. increase number of returning customers. mobile library for all ages. re-think temporary workers. THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    4. Slide 4: your design brief rfid tags in packaging. PRO DU CT a perfect work shoe. customer expectation of shopping center. P EOP LE increase number of returning customers. mobile library for all ages.C SO IAL VAL UE re-think temporary workers. THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    5. Slide 5: evolving worldviews PRODUCT LED MARKET LED SOCIALLY LED 1950-70s 1980-90s 2000+ consumption experience network technology driven people driven value driven products interface sense-making hardware aesthetics open innovation functionality emotions co-creation [josephine green, philips design] THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    6. Slide 6: analytical framework worldview framework question answer design brief solution THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    7. Slide 7: “How to analyse everyday life?” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    8. Slide 8: THINKING IN PRACTICES THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    9. Slide 9: a practice = set of activities, routine, habit, daily chore. UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    10. Slide 10: case: mountain biking UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    11. Slide 11: puppet theater script = understanding puppets & things = actors hidden hand = competences THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    12. Slide 12: case:coasting bike the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    13. Slide 13: case:coasting bike the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    14. Slide 14: case:post-it the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    15. Slide 15: case:sms the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    16. Slide 16: changing practice UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    17. Slide 17: changing practice UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    18. Slide 18: changing practice UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    19. Slide 19: characteristics of practices practices are nexus of many products/people people/products are nexus of many practices product-oriented people-oriented practice-oriented u p p u p u p u p u u p p u u:user p:product THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    20. Slide 20: characteristics of practices spread across space and time like a virus THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    21. Slide 21: life of a practice emergence >> reproduction >> desintegration UNDERSTANDING UNDERSTANDING COMPE- ACTORS TENCE ACTORS COMPE- TENCE P(0) P(1) TIME THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    22. Slide 22: practice framework focus on everyday life = set of activities, sense-making activities routine, habit, daily chore. de-focus products & people operational for designers reproduction drives markets/society THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    23. Slide 23: Any questions? THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    24. Slide 24: THE B I G QUESTIONS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    25. Slide 25: the BIG questions develop poor asian farmers develop the baltic region food, transport, health care... networks & open innovation [victor papanek, bruce mau, nextD, index2007] THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    26. Slide 26: product service systems networks of organization, business and people. flows of products, services, access, time, competences THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    27. Slide 27: case: call-a-bike THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    28. Slide 28: case: apple THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    29. Slide 29: case: youtube.com THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    30. Slide 30: case: superflex value-based innovation social responsibility co-creation >> “prosumer” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    31. Slide 31: LOOKING INTO THE FUTURE THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    32. Slide 32: why look ahead navigation memory of the future democratize the future THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    33. Slide 33: scenario technique past present future THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    34. Slide 34: future practice process PHASE TASK DEADLINE DEFINE ASSIGNMENT 1 Translate brief into “practice” terms. 2 Define scope and depth of assignment. sunday ANALYSE CONTEXT 3 Analyse elements of practice. 4 Map context of practice. tuesday ENVISION FUTURES 5 Uncover key dynamics, drivers and events. 6 Predict possible trajectories and envision desirable futures. thursday DEVELOP CONCEPTS 7 Identify gaps of opportunity and develop concepts. 8 Communicate and assess concepts. saturday THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    35. Slide 35: case:philips THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    36. Slide 36: case:nec THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    37. Slide 37: case: fuseproject THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    38. Slide 38: case: movies [bladerunner] [minority report] [clockwork orange] THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    39. Slide 39: FINALE COM - MENTS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    40. Slide 40: “What is your project about?” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    41. Slide 41: designing a product? satisfying a consumer? envisioning a user practice? making a system with many stakeholders? looking into the future? THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
    42. Slide 42: max@ma3x.com +45 60 85 46 08 http://ma3x.com/dm2007.pdf THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007