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- Slide 1: INSTITUTO SUPERIOR SAN BARTOLOMÉ Reaching Farther, Reaching Wider Web 2.0 resources in the English classroom Susana Trabaldo
- Slide 2: since about 1985 since about 2005 ICT
- Slide 3: ICT users… •use digital gadgets for amusement, communication, entertainment , access to information, learning •are used to processing multimedia information (videos and digital files) faster than textual information •prefer images to text •are multi-task: they consult different information pieces from different sources at the same time •expect instant reply •are always communicated (permanent use of technology) •create their own content • live the p2p concept : they network •“surf” fluently • prefer games to structured information or activities
- Slide 4: Digital natives have built their own concepts of space, time, number, identity, memory from their everyday digital gadgets experience. Varied research areas: abilities – culture – different ways of expressing ourselves
- Slide 5: DIGITAL NATIVES DIGITAL IMMIGRANTS Under 25 / 30 25 / 30 or more Native use of digital environment Learn how to use ICT codes / “language” They “speak the language” of ICT ICT are central in their everyday lives but with some accent ICT are used to study, make friends, ICT are not central buy, look for information, … Native Digitals have acquired ICT use They have learnt how to use ICT naturally, ICT are meaningful for them. But have not acquired them as their “mother tongue”. Different ways of accessing information and communicating space, time, quantity, resources
- Slide 8: Native student Immigrant teacher generation gap different habilities, cognitive styles culture and communication Is a paradigm better than the other? How can we understand each other? What can natives learn from immigrants? What can immigrants learn form natives? What do our students need?
- Slide 9: About students: • short attention span • they tend to change topics quickly • information is often dealt with superficially • class work can be very slow, monotonous … About teachers: • afraid of not being able to understand the new paradigm and not doing their work effectively • students can often use technology better than teachers can • a need for training …
- Slide 10: Let’s see the web evolution in our country: 3 --- Web 1.0 Publishing requires programming knowledge Synchronous and asynchronous text communication Taxonomy: hierarchy, categories HTML 2005 --- Web 2.0 Anybody can publish: only basic computing skills are necessary Collaborative content creation Tagging - Folksonomy XML 2007 ---- Web 3D Immersion In-world simulation
- Slide 11: WEB 1.0
- Slide 13: WEB 2.0
- Slide 22: Web 2.0 / 3D WEB
- Slide 23: Simulated environments • Immersion • Narrative creation • Participants produce their own content • Collaborative reality building: context, scenes, actions, objects, …
- Slide 25: Thanks for your attention. CU ;-) Susana Trabaldo strabaldo@languageway.com strabaldo@net-learning.com.ar Bibliography: McMillan & Chavis (1986), Michael Coghlan (2003), Curt Bonk (2003), Vance Stevens (2003), Mark Waschawer (2003)

