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« Prev Comments 1 - 5 of 5 Next »
  • grahairs
    grahairs said 7 months Edit Delete

    Enjoyed your perspective and pps style. Thanks!

  • etalbert
    etalbert said 8 months Edit Delete

    Very versatile and informative show. Useful for education and business. Thanks

  • stephenpa
    stephenpa said 10 months Edit Delete

    trib - I believe there are some audio (and video!) tracks from the conference floating around. If I can track one down, I will certainly sync up the slides!! If not, this (unlike the Star Wars prez!) is one I could probably present without an audience (yikes!)

    plus8star - thank you! Credit goes to my friend and mentor Rob Moore for steering down this line of thinking. As far as 'sociologists and psychologists will be key' -- Exactly! I couldn't agree more. In the model I reference, I believe the folks with a human sciences background are going to be much better prepared to 'design' meaningful and pleasurable experiences, more so than the typical designer or developer.

  • plus8star
    plus8star said 10 months Edit Delete

    This is really a good view at social'psychological aspects of online services. As technologies become commodities, engineers are not enough to ensure viability. Sociologists and psychologists will be key!

  • trib
    trib said 10 months Edit Delete

    Stephen, I'd REALLY like to hear an audio track or see a video alongside this. I reckon I know where you're going, but your actual voice will make a huge difference,

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    We're Connected, Now What? Turning Real Life Behaviors Into Social Features

    from stephenpa, 10 months ago Add as contact

    13584 views | 5 comments | 137 favorites | 37 embeds (Stats)

    Desc: Where do you get inspiration for online social features? One approach is to copy or offer a variation on something someone else has already created. But this approach lacks vision and often results in ‘me-too’ applications. A better approach is to look at real-world social interactions, and then translate these into online social features. And where better to observe these interactions than someplace like the mall, college campus, or conference?

    We’ll spend the first half of this presentation looking at some different ways that natural human and social behaviors have guided product development— and ‘filled the well’ with original new feature requests. Then, we’ll apply this approach in a workshop type environment to generate some of our own innovative social media ideas.

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    1. Slide 1: We’re connected. Now what? Turning Real Life Behaviors into Social Features. Some random thoughts from Stephen P. Anderson
    2. Slide 3: mallp S u Gro vity Acti
    3. Slide 4: mallp S u Gro vity Acti ` think about meeting new people, how friendships are formed, group dynamics, stories we create, how opinions are formed, how we respond to different environments, what we expect in different contexts, what earns respect, things we value, things we frown upon, why we act certain ways, etc.
    4. Slide 5: Thoughts?
    5. Slide 7: I’m a Designer.
    6. Slide 8: do you How e a web cr eat te that or si a pp de lig hts tr uly ple? peo
    7. Slide 9: SUBJECTIVE / QUALITATIVE Focused on Experiences (People, Activities, Context) Meaningful Has personal significance Pleasurable Memorable experience worth sharing Convenient THIS IS THE “CHASM” THAT IS REALLY, REALLY HARD FOR ORGANIZATIONS TO CROSS Super easy to use, works like I think Usable Can be used without difficulty Reliable Is available and accurate Functional (Useful) Works as programmed Focused on Tasks (Products, Features) OBJECTIVE / QUANTIFIABLE
    8. Slide 10: Meaningful Has personal significance Pleasurable Memorable experience worth sharing Convenient THIS IS THE HARD F
    9. Slide 11: Less about design as outcome (UI) More about design features that tap into Meaningful motivations human behaviors, beliefs, and Has personal significance Pleasurable Memorable experience worth sharing Convenient THIS IS THE HARD F
    10. Slide 12: topic: Real-world observations about activities, behaviors, and motivations are the BEST source of inspiration for new social media features.
    11. Slide 14: “rewards / levels” http://headrush.typepad.com/creating_passionate_users/2005/01/crafting_a_user.html
    12. Slide 15: The best social media features/sites are rooted in natural human behaviors qwogfn
    13. Slide 16: Is this going to be a ‘DUH!’ Presentation?
    14. Slide 17: Not only do I think it is an interesting topic, but I think it is the *only* topic. Turning real life behaviors into social features is what this is all about. Joshua Porter www.bokardo.com
    15. Slide 18: Why? These are powerful motivators. We learn how to do NEW things based on what we already know. These observations provide a broad platform for product extensions and business innovation.
    16. Slide 19: Big Ideas, 2003.
    17. Slide 20: (c. 2003)
    18. Slide 21: “friendster + craigslist + everyone’s connected”
    19. Slide 22: N (AND RESTRICTIVE) A COMMO LOPMENT “friendster + ACH TO PRO CT DEVE DUcraigslist + APPRO everyone’s connected”
    20. Slide 23: N (AND RESTRICTIVE) A COMMO LOPMENT “friendster + ACH TO PRO CT DEVE DUcraigslist + APPRO everyone’s connected” we proceeded a bit differently...
    21. Slide 24: “commotion” http://flickr.com/photos/rinux/155534540/
    22. Slide 25: “commotion”
    23. Slide 26: “access: window shopping” http://flickr.com/photos/bjenright/482234869/
    24. Slide 27: “access: visiting” http://flickr.com/photos/acidcookie/261808430/
    25. Slide 28: “identity” http://flickr.com/photos/distinguish/98517600/
    26. Slide 29: “first impressions”
    27. Slide 30: “self-disclosure”
    28. Slide 31: http://flickr.com/photos/joshb/189568624/ “self-expression” http://flickr.com/photos/powerbook trance/266525506/ 24/ omad/1 3531713 s/modern_n kr.com/photo http://flic http://flickr.com/photos/ksawyer/ 449093831/ / eorgholzer/739686652 http://flickr.com/photos/g 7200767/ http://flickr.com/photos/janekm/21
    29. Slide 32: http://search.creativecommons.org/?q=window+shopping&sourceid=Mozilla-search# “advertising as non-intrusive”
    30. Slide 33: http://search.creativecommons.org/?q=window+shopping&sourceid=Mozilla-search# “advertising as non-intrusive”
    31. Slide 34: http://flickr.com/photos/thevoicewithin/1276763134/ “advertising as non-intrusive”
    32. Slide 35: We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity Big Idea #2 Quality vs Quantity as a differentiated brand attribute (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
    33. Slide 36: 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity Big Idea #2 Quality vs Quantity as a differentiated brand attribute (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
    34. Slide 37: 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
    35. Slide 38: 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) But more importantly, Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) Big Idea #6 “Commotion” related to behavior/high-interest activities
    36. Slide 39: 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) But more importantly, Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) 3. rooted in real-world human behaviors Big Idea #6 “Commotion” related to behavior/high-interest activities
    37. Slide 40: 1. specific enough to keep you focused We captured ‘6 Big Ideas’ Big Idea #1 Self-Expression as a core part of the brand identity 2. general enough that you could imagine Big Idea #2 Quality vs Quantity as a differentiated brand attribute features from these ideas for years to come (idea of Link or Network Strength) Big Idea #3 Advertising as non-intrusive (advertisers get a profile, like everyone else) But more importantly, Big Idea #4 “Profiles” – not just for individuals Big Idea #5 Visitors having a large degree of access to the site (as opposed to a managed tour of the site) 3. rooted in real-world human behaviors Big Idea #6 “Commotion” related to behavior/high-interest activities 4. provided a original vision for the company
    38. Slide 41: Ideas, realized
    39. Slide 42: “self-expression” aesthetic functional
    40. Slide 43: Which one are you more likely to view? Why?
    41. Slide 44: “commotion”
    42. Slide 45: “exclusivity”
    43. Slide 46: “levels”
    44. Slide 47: “recognition”
    45. Slide 48: “recognition”
    46. Slide 49: “curiosity”
    47. Slide 50: “narrative”
    48. Slide 51: “narrative”
    49. Slide 52: “narrative”
    50. Slide 54: “prizes / collections” http://flickr.com/photos/larina/160827981/
    51. Slide 55: Ideas, PLanned.
    52. Slide 56: Typical Search Engine: Search Input Search Results
    53. Slide 57: Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results
    54. Slide 58: Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results
    55. Slide 59: Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results Results View
    56. Slide 60: Typical Search Engine: Searching with Viewzi Search Input Search Input View Mix Search Results Results View Results View Results View Results View
    57. Slide 61: serendipity, curiosity, recognition, and more!
    58. Slide 62: Big Ideas, free for the taking.
    59. Slide 63: “network strength” http://flickr.com/photos/elevated/32694938/
    60. Slide 64: Quantity: How many friends do you have? ME FRIEND Quality: Tell me about this relationship?
    61. Slide 69: http://www.docuverse.com/blog/-/alias/donpark/6080f857-4784-4679-8e41-c6881ed933ce
    62. Slide 70: RIEND FRIEND What about... FRIEND strength of friendship shared interests likes/dislikes frequency of communication different circles of friends ME FRIEND friends vs followers etc. D FRIEND FRIEND
    63. Slide 71: RIEND FRIEND What about... FRIEND strength of friendship shared interests likes/dislikes frequency of communication different circles of friends ME FRIEND friends vs followers etc. How do we cultivate deep D FRIEND friendships online? FRIEND
    64. Slide 72: Other ideas, even more vague...
    65. Slide 73: “serendipity” http://flickr.com/photos/chuckbiscuito/1553684530/
    66. Slide 74: “social shopping” http://flickr.com/photos/xiaming/79139461/
    67. Slide 75: play, as a way of making friends? http://flickr.com/photos/christopherl/133532431/
    68. Slide 76: features based on personality types?
    69. Slide 77: Full Circle ‘round
    70. Slide 78: mallp S u Gro vity Acti
    71. Slide 79: mallp S u Gro vity Acti
    72. Slide 80: Now What?
    73. Slide 81: The best social media features/sites are rooted in natural human behaviors qwogfn
    74. Slide 82: 5 Sources of Observations:
    75. Slide 83: Any books that make observations on human behavior
    76. Slide 84: Children
    77. Slide 85: Bounded Rationality Buffer effect of Social Support Bystander effect -C- Cannon-Bard Theory of Emotion Phenome Cautious Shift see Risky Shift Likelihoo Central Route see Elaboration Certainty Effect Terms Charismatic Terms see Ultimate enomen Choice Shift see Risky Shift Ph Choice-supportive bias y http://bokardo.com/archives/psychology-of-social-design-talk/ Choice Theory see Control Theor Classical Conditioning Clustering Illusion Coercion Emoti Cognitive Appraisal Theories of Psychology Cognitive Dissonance Cognitive Evalution Theory Commitment Communication Accommodation The Compensation Confirmation Bias Conjunction Fallacy Consistency Theory Constructivism Contact Hypothesis Control Theory
    78. Slide 86: ‘fish out of water’ movies (no, seriously!)
    79. Slide 87: (and of course, observation) http://flickr.com/photos/saturnism/132805092/
    80. Slide 88: TAKEAWAY...? 1. Identify the existing activity, behavior, or motivation 2. Ask \"is this already being supported in software\"? 3. If it is supported, assess how well it is being supported and look for holes. 4. If not supported, ask \"Can it be?\". 5. If it can, or you think it can, build it. Thanks, Joshua! www.bokardo.com (Joshua Porter shared these thoughts with me via email)
    81. Slide 89: Thanks!
    82. Slide 90: ME MY PERSONAL SITE THE BEST WAY TO REACH ME Stephen P. Anderson / www.poetpainter.com