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« Prev Comments 1 - 10 of 13 Next »
  • tomtee
    tomtee said 1 month Edit Delete

    Great stuff - lots of detail and well thought out. Please - all who find this presentation compelling, please join the global community of creativity champions at http://creativitychampions.ning.com.

    Tom Tresser, Chicago

  • guest5dd944
    guest5dd944 said 2 months Edit Delete

    Heres a link that might interest you, it's an analysis of the designs of star wars:

    http://essenmitsosse.de/star-wars-designs/

  • haveaword
    haveaword said 2 months Edit Delete

    Good show Stephenpa its really very nice show thanks for sharing

  • alysaally
    alysaally said 2 months Edit Delete

    Hi its nice slide presentation.

  • raulvalro
    raulvalro said 5 months Edit Delete

    es mas que excelente!!!! felicidades!!!

  • stephenpa
    stephenpa said 6 months Edit Delete

    Thank you (all) for the wonderful compliments!

    How long did this take to pull together? Difficult to say... The presentation itself? Probably 60 hours (over about a month period). Coming up with the lessons-- surprisingly fast. The first 8 or 9 lessons took about 5 minutes once I pulled out pen and paper. The remaining lessons resulted over a period of time, while watching 'Empire of Dreams' and reading the excellent 'Making of Star Wars' tome. You can find out a bit more in this interview: http://www.adaptivepath.com/ideas/essays/archives/000911.php

    I will say it's a LOT easier to create these presentations in Keynote (as opposed to PowerPoint).

  • epanto
    epanto said 6 months Edit Delete

    thank you very much for sharing all this interesting presentation with us. How much work did it take to make it?

  • guest575e52
    guest575e52 said 9 months Edit Delete

    Awesome presentation - the force is with this one. Beautiful design work on it across the board btw - love the elegant use of type on such a small format. (found this linked from sproutwire.com)

  • gokouson
    gokouson said 10 months Edit Delete

    Master Stephenpa, thanks for the enlightenment.

  • chris.baum
    chris.baum said 10 months Edit Delete

    Hey Stephen,

    This is an excellent presentation! I'd like to second Craig's request for references to the video files?

    Best,
    Chris

  • craigwbrown
    craigwbrown said 11 months Edit Delete

    Great!

    Would love to see the videos somewhere.

  • guest5f0776
    guest5f0776 said 11 months Edit Delete

    Excellent. Thank you, these are among the best slides I saw in my life (and I saw a lot of them). Just excellent.



    Ok, maybe the left margins on slides with quotes could be a bit wider... but otherwise excellent!

  • AmitRanjan
    AmitRanjan said 11 months Edit Delete

    any chance you could add audio to this

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    The Force Behind Star Wars: Turning Design Ideas into Reality

    from stephenpa, 11 months ago Add as contact

    31600 views | 13 comments | 94 favorites | 67 embeds (Stats)

    Desc: You’ve got an idea. Maybe it’s a new idea for a web application. Maybe it’s a new product idea you need to push through your organization. The question is: How do you turn an idea into reality?

    To answer this question, we’ll look at the making of Star Wars. We’ll look behind the scenes at what it took to get George Lucas’s space fantasy from script to screen. From assembling the right team to navigating the Hollywood corporate studio environment to tapping into powerful universal patterns—this presentation suggests more than a dozen lessons UX designers (and developers!) can all learn from this adventure.

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    1. Slide 1: The Force Behind Turning Design Ideas into Reality
    2. Slide 2: Description: You!ve got an idea. Maybe it!s a new idea for a web application. Maybe it!s a new product idea you need to push through your organization. The question is: How do you turn an idea into reality? ll To answer this question, we!ll look at the making of Star Wars. We! look behind the scenes at what it took to get George Lucas!s space fantasy from script to screen. From assembling the right team to into navigating the Hollywood corporate studio environment to tapping powerful universal patterns—speaker Stephen P. Anderson will n present a dozen lessons UX designers (and developers!) can all lear from this adventure. be Not adventurous enough? In the spirit of the season, Stephen will raiding his garage to give away some great Star Wars prizes!
    3. Slide 4: = Dreamer
    4. Slide 5: (Video Clip - Intro from ‘Empire of Dreams’)
    5. Slide 6: A year ago in a library not too far away....
    6. Slide 7: http://markup.thekraemers.com/2006/11/21/the-prototyping-of-star-wars-2/
    7. Slide 8: x What other lessons can we learn from the making of Star Wars?
    8. Slide 9: x What other lessons can we learn from the making of -I won’t be quoting from SW -there are 15 lessons Star Wars? -I’ll be moving briskly -Expect too many quotes! -not much tactical stuff, just stories and principles -Yes, I am a SW geek -I’m assuming I’m among other SW geeks...
    9. Slide 10: You are a dreamer. You have an idea. How do you make this idea reality? -skywalker-scaled-replica-lightsaber.jpg
    10. Slide 11: Lesson Two: Lesson I: TAP INTOLORUM IPSUM UNIVERSAL PATTERNS
    11. Slide 13: When I started out making the movies, I was working toward making it modern mythology. I had studied anthropology in college, and social sciences was my major before I got into film... I did more research before I wrote the screenplay for Star Wars. I read and reread The Hero With A Thousand Faces. -George Lucas
    12. Slide 15: Mythic Patterns? Typically, the hero is the orphaned son or royalty. Unaware of his true identity, he is consigned to a life of drudgery and exile. He is first called to adventure by a herald, signifying that \"the time for the passing of a threshold is at hand\" (p.51). The threshold represents a rebirth into adulthood; the hero or heroine must overcome the parents, who stand as \"threshold guardians.\"
    13. Slide 16: Mythic Patterns? (continued) Along the way, the hero often encounters a protective figure, \"some wizard, hermit, shepherd, or smith, who appears to supply the amulets and advice that the hero will require....The call, in fact, was the first announcement of the approach of this initiatory priest\" (pp. 72-73).
    14. Slide 17: Mythic Patterns? (continued) Once he leaves the safe boundaries of the farm, Luke can never go back. As the attack of the Sandpeople shows him, the world is a desert place filled with danger, but only by abandoning the security he had known, leaving the womb of his childhood, can he enter the adult world. Luke at first refuses the call to adventure, but joins Ben when he discovers that, in his absence, Darth Vader's Stormtroopers have burned the farm and killed his aunt and uncle.
    15. Slide 18: Different eras. Different heroes. Same mythic qualities.
    16. Slide 19: “Last year's action movie is last year's action movie. Most of them are forgotten. Something mythical like Star Wars endures... The stories speak to something inside us that wants to know how our world lives, that wants to make order of it and find some meaning.” Shanti Fader, editor of Parabola magazine, a publication of the Society for the Study of Myth and Tradition.
    17. Slide 20: What universal patterns can we tap into?
    18. Slide 21: What universal patterns can we tap into? To create a better story, Lucas looked to anthropology.
    19. Slide 22: What universal patterns can we tap into? To create a better story, Lucas looked to anthropology. To create a better product, We can look to ____________.
    20. Slide 24: To become a better designer, become a better student of human interactions... Focus less on the end design, and more on the effects and results of the design. Tap into universal human patterns.
    21. Slide 25: Lesson II: Lesson Two: GAIN CREDIBILITY WITH A LORUM IPSUM ‘COMMERCIAL’ PROJECT
    22. Slide 26: e! e! re fz i r p id George Lucas hat 2 movies d W fore Star Wars? make be
    23. Slide 27: e! e! re fz i r p id George Lucas hat 2 movies d W fore Star Wars? make be A: THX-1138 & American Graffiti
    24. Slide 29: X
    25. Slide 30: original short won first prize at the 1967-68 National Student Film Festival When Warner Brothers executives saw the finished product, they demanded Coppola return the $300,000 the studio had advanced for THX 1138 and other projects... full feature film well received by critics failure at the box office
    26. Slide 31: Coppola challenged Lucas: ‘I bet you can’t do just a silly comedy’ “Graffiti would be cheap, it was quick, and I thought it was really commercial” - George Lucas
    27. Slide 32: !
    28. Slide 33: 3rd highest grossing film for that year Nominated for five Academy Awards Won a Golden Globe
    29. Slide 34: After Graffiti became a big hit, they couldn’t refuse it... They couldn’t not do it. Just in terms of politics and the political intrigue of Hollywood. That’s what it came down to in the end. George Lucas
    30. Slide 35: Got a big idea? Prove your skills with something smaller, first. (this puts you in a much better position, later)
    31. Slide 36: Lesson Two: Lesson III: DEVELOP BUSINESS FLUENCY LORUM IPSUM
    32. Slide 37: He didn’t care for the studio system. But he needed it, there was no other way of doing what he needed to do. Gareth Wigan
    33. Slide 38: To protect the other 2/3rds of the story l “The Star Wars Corporation will own... all sequel rights [to] the screenplay ‘The Star Wars.’” “SWC shall have the sole and exclusive rights to use... the name ‘The Star Wars’ in connection with wholesale or retail outlets for the sale of merchandising items.” l Star Wars To promote (T-Shirts, Posters, etc.)
    34. Slide 39: When you think of ‘business fluency’ what comes to mind?
    35. Slide 40: Business fluency has two sides— cultural and conceptual—and to successfully attract investment designers need both pieces. Conceptual fluency means understanding the vocabulary of business and what ideas underlie business measures of its health, like profit and loss. Cultural fluency means navigating relationships, politics, power structure, emotional decision making, and organizational thinking. Jess McMullin, “Investing in Design”
    36. Slide 41: Lesson Two: Lesson IV: FIND A PATRON LORUM IPSUM
    37. Slide 42: ‘Patron’ could be... an outside investor an outside advisor someone high up in the organization
    38. Slide 43: We had a meeting, and George said well I’ve been thinking about this thing called Star Wars... The technology part of the whole thing was completely over my head. But, I just believed in him, his genius. Alan Ladd, Jr., VP of Creative Affairs at Fox in 1975
    39. Slide 44: (Video Clip - Interviews with Alan Ladd, Jr. )
    40. Slide 45: Alan Ladd, Jr invested in me. He did not invest in the movie. And it paid off. George Lucas
    41. Slide 46: SOMEONE... ld from the business worcounsel providing financial support or business WHO is influential can defend your efforts against criticism trusts and supports you won’t interfere with the project
    42. Slide 47: Lesson V: Lesson Two: ASSEMBLE THEIPSUM TEAM LORUM RIGHT
    43. Slide 48: “First, get the right people on the bus...” -Jim Collins
    44. Slide 49: If people are on the bus because of who else is on the bus, then it’s much easier to change direction... ...if you have the right people on the bus, the problem of how to motivate and manage people largely goes away. Jim Collins, commenting on patterns of ‘Good to Great’ companies
    45. Slide 50: All of us had worked with each other and were pretty good friends... And we talked to each other on a weekly basis just as friends. When John put the crew together, he put it together instantaneously, at least the nucleus of it. Grant McCune, commenting on the origins of ILM
    46. Slide 51: In forming ILM, Lucas pulled people who worked on commercials and architectural models – not feature film makers. He also kept this team ‘autonomous’, with artistic decisions coming only from himself and two others.
    47. Slide 52: a new kind of project needs... In forming ILM, Lucas pulled people who worked on commercials and architectural models – not feature film makers. He also kept this team ‘autonomous’, with artistic decisions coming only from himself and two others.
    48. Slide 53: a new kind of a different project needs... type of person lLucas pulled In forming ILM, people who worked on commercials and architectural models – not feature film makers. He also kept this team ‘autonomous’, with artistic decisions coming only from himself and two others.
    49. Slide 54: a new kind of a different project needs... type of person lLucas pulled In forming ILM, people who worked on commercials and architectural models – not feature film makers. He also kept this team ‘autonomous’, with artistic decisions coming only from himself and two others. led in a manag different way
    50. Slide 55: The right people often approach problems a bit differently...
    51. Slide 56: Everybody sort of cross-trained and worked in different techniques. That was different than the Hollywood system that had very strict sort of union rules. But there was no way that this work could be done that way, or that the Hollywood unions could understand what we were doing… Dennis Muren
    52. Slide 57: “Broad and Deep Generalists” People who are ... Passionate Curious “Synthesizers” VS. Siloed Disciplines Usability/ Information Interaction Visual Front-End Back-End Researchers Human Architects Designers Designers Developers Developers Factors
    53. Slide 58: And in front of the camera?
    54. Slide 59: I spent 6 or 7 months casting Star Wars… I interviewed 1,000s of people George Lucas
    55. Slide 60: Lucas looked for individual screen presence as well as chemistry together
    56. Slide 61: He also mixed in a few established actors
    57. Slide 62: Lesson Two: Lesson VI: IT’S LORUM IPSUM OKAY TO BORROW
    58. Slide 71: Darth Vader Date Masamune
    59. Slide 72: e! e! re fz i r p ic film by Akira Name a specif vily influenced rosawa that hea Ku f Star Wars... the plot o
    60. Slide 73: Hidden Fortress was an influence on Star Wars right from the very beginning… I was searching around for a story. I had some scenes- the cantina scene and the space battle scene—but I couldn’t think of a basic plot. Originally, the film was a good concept in search of a story. And then I thought of Hidden Fortress, which I’d seen again in 1972 or ’73, and so the first plots were very much like it. George Lucas
    61. Slide 75: Star Wars Episode IV: A New Hope features the exploits of C-3PO and R2- D2, whereas the plot of The Hidden Fortress is told from the point of view of two bickering peasants. The two peasants, Tahei and Matashichi, are first shown escaping a battle, while C-3PO and R2-D2 are first shown fleeing an attack in A New Hope. Additionally, both films feature a battle-tested General -- Rokurota Makabe in The Hidden Fortress and Obi-Wan Kenobi in A New Hope -- who assist a rebellion led by a princess and engage in a duel with a former rival whom they fought years earlier. en.wikipedia.org/wiki/Star_Wars_sources_and_analogues
    62. Slide 76: “ The secret to creativity is knowing how to hide your sources. Albert Einstein
    63. Slide 77: Video Clip - Showing how ILM matched frame-for-frame aerial dogfights from old WW2 films that Lucas spliced together)
    64. Slide 78: It’s okay to be ‘influenced by...’ ‘intentionally reference, or borrow/modify very specific design elements. It’s not okay to rip off someone else’s work.
    65. Slide 80: http://www.cameronmoll.com/archives/000016.html http://www.sitepoint.com/article/copy-great-designers-steal
    66. Slide 81: Lesson VII: CONFRONT YOUR WEAKNESSES
    67. Slide 82: QUICK MINI-ASSIGNMENT: What is something you are weak at? Challenge yourself. Turn that into an assignment.
    68. Slide 83: This is from 1975: In film school, I tended away from storytelling; I just didn’t like it… I thought that maybe I hated it so much because I couldn’t do it. This is one of the reasons why with Star Wars I want to attempt a storytelling film. George Lucas
    69. Slide 84: Lesson VIII: EMBRACE CONSTRAINTS
    70. Slide 85: constraints force you to see things differently (and often result in more creative solutions)
    71. Slide 86: e! e! re fz i r p this have hat does W r Wars? o with Sta to d
    72. Slide 87: “Graflex 3-Cell Flashgun” “Luke’s Lightsaber”
    73. Slide 88: “Denix C96 Mauser” “Han Solo’s Blaster”
    74. Slide 91: (same hallway for many scenes!)
    75. Slide 92: Instead of freaking out about these constraints, embrace them. Let them guide you. Constraints drive innovation and force focus. Instead of trying to remove them, use them to your advantage... Constraints are often advantages in disguise. Forget about venture capital, long release cycles, and quick hires. Instead, work with what you have. http://gettingreal.37signals.com/ch03_Embrace_Constraints.php
    76. Slide 93: Man built most nobly when limitations were at their greatest. Frank Lloyd Wright:
    77. Slide 94: Lesson IX: MAKE THE INVISIBLE, VISIBLE
    78. Slide 95: It wasn’t until George acted it out or told you what a Wookie was, and what it was going to look like, that it started to make sense. Because it was really a universe that nobody could understand from the scripts. Willard Huyck (c. 1975)
    79. Slide 97: I think they were done as a substitute for arm waving and verbal descriptions, and to start budget talks. Ralph McQuarrie So the studio can get a picture of what I’m talking about. George Lucas
    80. Slide 98: Prototypes get people excited. And they clarify.
    81. Slide 99: http://www.flickr.com/photos/quadmod/523335664/
    82. Slide 100: “The tools traditionally used to communicate strategy— spreadsheets and powerpoint decks— are woefully inadequate for the task...” -Tim Brown, IDEO
    83. Slide 101: “...because it’s pictorial, Design describes the world in a way that is not open to many interpretations. Designers, by making a film, scenario, or prototype, can help people emotionally experience the thing that the strategy seeks to describe.” -Tim Brown, IDEO
    84. Slide 103: e! e! re fz i r p The Falcon's design is inspired by...?
    85. Slide 104: e! e! re fz i r p The Falcon's design is inspired by...? a hamburger, with the cockpit being an olive on the side.
    86. Slide 105: Lesson X: BE PASSIONATE, BE PREPARED TO GO AT IT ALONE, AND EXPECT THINGS TO GO WRONG
    87. Slide 106: Few people believed in the script 2nd day of shooting, the Sahara had the first major rainfall in 50 years! ILM ran behind schedule Many technical problems with robots Lucas had to go to the hospital at one point Film came close to being shelved
    88. Slide 107: “ It was very hard for us to wrap our heads around the idea of a golden robot and a little beer can. We just didn’t know what it meant. But George never gave up and he worked and worked and worked. Hal Barwood
    89. Slide 108: It was the first two weeks of shooting, we had run into a lot of weather problems, the sets had blown down, I didn’t get everything shot. It was a disaster. At that point, I was pretty depressed. saying ‘Boy, I’ve gotten myself way in over my head. I don’t know what I’m going to do...’ George Lucas
    90. Slide 109: ...they [ILM] had pretty much spent half their budget and only produced 4 shots, none of which I would accept. George Lucas
    91. Slide 110: Video Clip - footage from ‘Empire of Dreams’ showing various struggles Lucas went through...
    92. Slide 111: “ “It is amazing what you can do when you have a vision, when you have an ambition, and when you can bend other people’s will to your desire. And the thing that kept it focused towards the ambitions was George’s vision and his passion for the ideas.” Harisson Ford
    93. Slide 112: Lesson XI: Lesson Two: LET THE VISION DRIVE THE LORUM IPSUM TECHNOLOGY
    94. Slide 113: Three letters: ILM
    95. Slide 114: “ Don’t worry about how we’re going to do it, we just want to see an impression of what these scenes are going to look like on the screen... George Lucas, speaking to Ralph McQuarrie about concept paintings for Star Wars
    96. Slide 115: We started out with almost no experience in building models in this quantity or this type... Grant McCune
    97. Slide 116: We took the concept of motion control... and we made it production savvy, by tying it into a computer, which at that point was custom built microprocessors. There were no PCs... We built them from scratch. John Dykstra
    98. Slide 117: Focus on people and interactions. Not interfaces.
    99. Slide 118: Design first. Build later.
    100. Slide 119: “How do people think? Technology should map to that. —Rashmi Sinha
    101. Slide 120: How applications are traditionally designed: User Interface Logic Data (Visual explanation from Adaptive Path)
    102. Slide 121: How applications are traditionally designed: User Interface Logic Data (Visual explanation from Adaptive Path)
    103. Slide 122: How customers view an application User Interface Magic! (Visual explanation from Adaptive Path)
    104. Slide 123: How modern applications are designed: User Interface Logic Data (Visual explanation from Adaptive Path)
    105. Slide 124: How modern applications are designed: User Interface Logic Data (Visual explanation from Adaptive Path)
    106. Slide 125: Lesson XII: GET THE DETAILS RIGHT / KNOW WHEN TO LET GO
    107. Slide 126: e! e! re fz i r p hese two fonts. ame either of t N
    108. Slide 127: e! e! re fz i r p hese two fonts. ame either of t N A: Trade Gothic (top), Franklin Gothic (bottom)
    109. Slide 128: “The details are not the details. They make the design.” -Charles Eames
    110. Slide 129: Welcome to White Space Lorem ipsum dolor sit amet, consectetuer Welcome to White Space adipiscing elit. Curabitur tristique, sapien id Lorem ipsum dolor sit amet, consectetuer scelerisque euismod, turpis lacus sollicitudin adipiscing elit. Curabitur tristique, sapien id nulla, non iaculis quam nulla ullamcorper erat. scelerisque euismod, turpis lacus sollicitudin nulla, non iaculis quam nulla ullamcorper erat. Nam accumsan laoreet enim. Cras vel lectus. Nam accumsan laoreet enim. Cras vel lectus. Cum sociis natoque penatibus et magnis dis Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. parturient montes, nascetur ridiculus mus. Maecenas malesuada mattis metus. Proin