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    <pubDate>Tue, 06 Nov 2007 22:23:58 GMT</pubDate>
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      <title>Metaverse Marketing: Games and Virtual Worlds in Product Promotion</title>
      <link>http://www.slideshare.net/pixelsebi/metaverse-marketing-games-and-virtual-worlds-in-product-promotion</link>
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        <![CDATA[<div class='snap_preview'><img src="http://cdn.slideshare.net/metaverse-marketing-games-and-virtual-worlds-in-product-promotion-1194387833718601-4-thumbnail-2?1194387838" alt ="" style="border:1px solid #C3E6D8;float:right;" /> <p>from: <a href="http://www.slideshare.net/pixelsebi">pixelsebi</a> 2 years ago</p><p>Analysts tell us that the market for in-game and virtual world advertising is expected to grow by a factor of ten in the next five years. But this is still a new frontier and marketers are confused about what's required to reach audiences in these worlds and what they can expect from investing in this area.We'll look at the most common and the most creative approaches to reaching these cyber-citizens, highlight common pitfalls, and discuss how to measure the effectiveness of these programs.</p><p>Tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/wow">wow</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/metaverse">metaverse</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/secondlife">secondlife</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/berlin">berlin</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/pixelsebi">pixelsebi</a> </p></div>]]>
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        <![CDATA[<div class='snap_preview'><img src="http://cdn.slideshare.net/metaverse-marketing-games-and-virtual-worlds-in-product-promotion-1194387833718601-4-thumbnail-2?1194387838" alt ="" style="border:1px solid #C3E6D8;float:right;" /> <p>from: <a href="http://www.slideshare.net/pixelsebi">pixelsebi</a> 2 years ago</p><p>Analysts tell us that the market for in-game and virtual world advertising is expected to grow by a factor of ten in the next five years. But this is still a new frontier and marketers are confused about what's required to reach audiences in these worlds and what they can expect from investing in this area.We'll look at the most common and the most creative approaches to reaching these cyber-citizens, highlight common pitfalls, and discuss how to measure the effectiveness of these programs.</p><p>Tags: <a style="text-decoration:underline;" href="http://slideshare.net/tag/wow">wow</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/metaverse">metaverse</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/secondlife">secondlife</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/berlin">berlin</a> <a style="text-decoration:underline;" href="http://slideshare.net/tag/pixelsebi">pixelsebi</a> </p></div>]]>
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      <pubDate>Tue, 06 Nov 2007 22:23:58 GMT</pubDate>
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        <media:title>Metaverse Marketing: Games and Virtual Worlds in Product Promotion</media:title>
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        <media:description type="plain">Analysts tell us that the market for in-game and virtual world advertising is expected to grow by a factor of ten in the next five years. But this is still a new frontier and marketers are confused about what's required to reach audiences in these worlds and what they can expect from investing in this area.We'll look at the most common and the most creative approaches to reaching these cyber-citizens, highlight common pitfalls, and discuss how to measure the effectiveness of these programs.</media:description>
        <media:text type="html">&lt;div class='snap_preview'&gt;&lt;img src=&quot;http://cdn.slideshare.net/metaverse-marketing-games-and-virtual-worlds-in-product-promotion-1194387833718601-4-thumbnail-2?1194387838&quot; alt =&quot;&quot; style=&quot;border:1px solid #C3E6D8;float:right;&quot; /&gt; &lt;p&gt;from: &lt;a href=&quot;http://www.slideshare.net/pixelsebi&quot;&gt;pixelsebi&lt;/a&gt; 2 years ago&lt;/p&gt;&lt;p&gt;Analysts tell us that the market for in-game and virtual world advertising is expected to grow by a factor of ten in the next five years. But this is still a new frontier and marketers are confused about what's required to reach audiences in these worlds and what they can expect from investing in this area.We'll look at the most common and the most creative approaches to reaching these cyber-citizens, highlight common pitfalls, and discuss how to measure the effectiveness of these programs.&lt;/p&gt;&lt;p&gt;Tags: &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/wow&quot;&gt;wow&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/metaverse&quot;&gt;metaverse&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/secondlife&quot;&gt;secondlife&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/berlin&quot;&gt;berlin&lt;/a&gt; &lt;a style=&quot;text-decoration:underline;&quot; href=&quot;http://slideshare.net/tag/pixelsebi&quot;&gt;pixelsebi&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;</media:text>
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