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    • Introduction to the concept of using a 3-D virtual world to build a visual illustration of the International Residential Building Code for One- and Two-family Dwellings.1
    • The International Residential Code for One and Two Family Dwellings is long, there is not a good index to find topics or specific points. Many times you may only need to know one specific requirement such as spacing on guards for a porch rail which is only one sentence within the entire publication.1
    • Successfully taking the requirements in the code and applying them to house construction requires human interaction and understanding of the items presented in the code. As a former building inspector for the city this always seemed to be the challenge. Not only with the builders but with the home owners who would ultimately live in the home.1
    • So how can humans better understand the requirements? Yes, inspectors and builders have an obligation to read and be familiar with the entire code, but is there a better way to increase understanding and implementation of the requirements found within? With the emergence of virtual worlds, I immediately saw a way to possibly achieve this understanding. If someone can see the final result, the understanding increases. In “real life” you cannot build a sample house that you would visit every time someone had a code question. But in a virtual world, you can. And anyone from anywhere in the world can access that house. This home shown in the slide was constructed in a virtual world named Second Life. In this home, code requirements and information can be displayed on the walls or distributed to visitors as they interact with the home.1
    • Here is a small extract of a portion of the code. As you can see, it is not easy reading - no one is reading entertainment. And although all of us are perfectly capable of reading and understanding this, why make things more difficult than they need to be. Most builders I know would rather be building than reading a book. If they had a visual that they could access from their home, office, or even someday on the job, they would prefer that to reading. The information covering window and ventilation requirements in a bathroom is located in the beginning of the code under the general ventilation discussion and might be difficult to find. In the virtual world, this information can be placed in the room with which it is related. Not only can the text be placed on the wall, floor, or on objects, but items can distribute notecards.1
    • These two examples illustrate how to easily show egress requirements. A glance at the door or window gives the basic information, and for the door, an info ball provides additional detail.1
    • The code house in Second Life is in the beginning stages of development – there is much work left to be done. There is the capability to include additional scripting such as programming objects to turn on and off such as water faucets and lights. There is also the ability to create displays that illustrate and focus on specific code items such as showing the areas in which tempered glass is needed.1
    • Once the code house is complete, agencies could use it for training inspectors. Walking them through and pointing out areas on which to focus. Should field access to virtual worlds someday be possible, the inspector could use the 3-D visualization for reference. Builders can also use the 3-D visualization tools for training. Items can be scripted to react to interactions with avatars. We have plans to try to construct in Second Life a simple wiring kit. A builder could use this kit to practice wiring outlets or lights, turn them on, and if wired correctly they work, if not, you could program them to blow up or something equally dramatic. Equally important is the need to train the public so they better understand why codes are important. This application could also be used to help homeowners better understand property maintenance.1
    • As you can see we are just getting started with implementing this concept. Discussing the possibilities with Martin Brown and others, we feel that an ultimate build out of this concept would include homes built to illustrate different codes from different countries, homes that illustrate eco-codes and related concepts, and spaces in which suppliers can demonstrate and display products and interact with inspectors, builders, and home owners.1
    • Some benefits of using a 3-D world are shown here. And although there are obvious benefits, a few challenges do exist. There is still the perception by many, particularly those who have not ventured into worlds like Second Life, that this is somehow not serious because it looks like a “game.” As time goes on and virtual worlds become more mainstream, this will change, but unfortunately that will take time. The other challenge is that as you can see, with a code book of over 600+ pages, this project cannot be built over night. The project does need more than just a few people involved. And although the numbers using Second Life and other virtual worlds seems high, something like 14 million, how many of those are involved in code development and implementation? 1
    • You can visit the code house 24/7 on the Public Works Island in Second Life. Myself and Martin Brown are available in Second Life to either give tours or discuss the concepts presented here today. We are also always looking for ideas and volunteers and welcome anyone who is interested in getting involved. There is no cost in joining Second Life or in participating in this project. We are also looking for any suppliers who might want to set up displays or demo products. 1
    • angelamaiers
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    Visualizing The Building Code

    From publicworksgroup, 1 month ago Add as contact

    This is a presentation that was given remotely to the Be2Camp held in London in 2008. Anyone can use any information in the slides as long as credit is given to Public Works Group. The code book images were a photo of my own code book - I do not have the rights to the branding on the cover.

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    Slideshow Transcript

    1. Slide 1: Visualizing the Building Code A Virtual World Application
    2. Slide 2: International Residential Code • The International Residential Code was first published by the International Code Council in 2003 in an effort to consolidate codes used in the U.S. 2006 edition is 600+ pages Primarily text and illustrations such as this one
    3. Slide 3: Gettting from Code to House + + Requires Human = Interaction & Understanding
    4. Slide 4: Virtual Worlds allow for 3-D visualization In a virtual world, we can build a home that shows the code and distributes code requirements
    5. Slide 5: Code translation examples: This bathroom is located in the code house. Clicking the info button distributes a note card with specific requirements.
    6. Slide 6: Examples of illustrating egress requirements
    7. Slide 7: Work in Progress • Some other ideas: Script object for interaction: lights turn on/off, water faucets stream water, etc. Pull out specific components with more detailed displays. For example a glazing display that demonstrates specific areas in which tempered glass is required.
    8. Slide 8: Code training opportunities • Some other ideas: Training code inspectors Training builders not only on code but on construction methods or installation requirements Training the public
    9. Slide 9: Ultimate Build Out • Construct code homes for different codes/countries • Construct eco-code homes to illustrate differences between them and standard code homes • Offer space for suppliers to demo/display their products
    10. Slide 10: Benefits? Challenges? Challenges are: Benefits include: •Perception of the interface – the idea that •Easy to access this is a “game” •Cost effective •Not enough people yet in •Easy to change/edit virtual worlds to allow for •Allows for collaboration faster implementation •Easy to export images/illustrations •Open 24/7
    11. Slide 11: Contact Information • The code house is located on Public Works Island in Second Life Second Life Avatars: Pam Renoir (Pam Renoir) Brand Woodin (Martin Brown) E-mail: pwg@publicworksgroup.com Website: www.publicworksgroup.com Twitter: pbroviak