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Video Games Presentation For Slideshare Contest

From glennw98, 1 month ago

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Slideshow transcript

Slide 1: Having Fun is a Good Thing!

Slide 2: Sticky idea?

Slide 3: Video games are an absolute essential for your toolkit

Slide 4: The top 10 jobs predicted for 2010 didn’t exist in 2004

Slide 5: There are over 150 million people using Social Networks

Slide 6: China has more gifted kids than we have kids

Slide 7: A seven year-old signed a six figure endorsement deal to play professional video games thefischbowl.blogspot.com/2007/06/did-you-know-20.html

Slide 8: So what?

Slide 9: Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky

Slide 10: “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .

Slide 11: “. . . you would probably design something like a modern classroom.” John Medina Brain Rules

Slide 12: Yeah . . . so?

Slide 13: Tic Tac Toe

Slide 14: Pong

Slide 15: Galaga

Slide 16: SimCity

Slide 17: Second Life

Slide 18: Games haven’t gotten simpler over time

Slide 19: They’ve gotten more complex

Slide 20: Why?

Slide 21: Because the brain demands it

Slide 22: Brains like patterns

Slide 25: Brains work best when emotional chemicals are released

Slide 26: This is your brain

Slide 27: This is your brain on drugs

Slide 28: Brains want to work with others

Slide 29: Games provide structured patterns

Slide 30: Games create emotional connections

Slide 31: Games encourage collaborative learning

Slide 32: “. . . exceptionally tasty patterns of reality.”

Slide 33: “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky

Slide 34: So . . . whatcha thinkin’?

Slide 35: www.stopdisastersgame.org

Slide 36: www.teamtreks.com

Slide 39: What can you adapt? What do you like? What are some possible challenges?

Slide 40: “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954

Slide 41: Gaming myths?

Slide 42: Scientific evidence links violence and video games

Slide 43: Scientific evidence links violence and video games It’s mostly young males

Slide 44: Scientific evidence links violence and video games It’s mostly young males Gaming creates isolated loners

Slide 46: “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html

Slide 47: “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html

Slide 48: secondlife.reuters.com

Slide 49: So what questions should a teacher ask?

Slide 50: Some other great examples

Slide 51: www.discoverbabylon.org

Slide 52: www.knowledgematters.com

Slide 53: www.dimenxian.com

Slide 54: www.peacemakergame.com

Slide 55: www.software-kids.com

Slide 56: One new thing you learned? One question that you need answered?

Slide 57: "People do not quit playing because they grow old; they grow old because they quit playing." Oliver Wendell Holmes

Slide 58: Tech integration questions? Social studies issues? I would love to hear from you! Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98