Slideshow transcript
Slide 1: Having Fun is a Good Thing!
Slide 2: Sticky idea?
Slide 3: Video games are an absolute essential for your toolkit
Slide 4: The top 10 jobs predicted for 2010 didn’t exist in 2004
Slide 5: There are over 150 million people using Social Networks
Slide 6: China has more gifted kids than we have kids
Slide 7: A seven year-old signed a six figure endorsement deal to play professional video games thefischbowl.blogspot.com/2007/06/did-you-know-20.html
Slide 8: So what?
Slide 9: Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
Slide 10: “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
Slide 11: “. . . you would probably design something like a modern classroom.” John Medina Brain Rules
Slide 12: Yeah . . . so?
Slide 13: Tic Tac Toe
Slide 14: Pong
Slide 15: Galaga
Slide 16: SimCity
Slide 17: Second Life
Slide 18: Games haven’t gotten simpler over time
Slide 19: They’ve gotten more complex
Slide 20: Why?
Slide 21: Because the brain demands it
Slide 22: Brains like patterns
Slide 25: Brains work best when emotional chemicals are released
Slide 26: This is your brain
Slide 27: This is your brain on drugs
Slide 28: Brains want to work with others
Slide 29: Games provide structured patterns
Slide 30: Games create emotional connections
Slide 31: Games encourage collaborative learning
Slide 32: “. . . exceptionally tasty patterns of reality.”
Slide 33: “Everything Bad is Good for You” Steven Johnson “Got Game?” John C. Beck, Mitchell Wade “Don’t Bother Me, Mom - I’m Learning!” Marc Prensky
Slide 34: So . . . whatcha thinkin’?
Slide 35: www.stopdisastersgame.org
Slide 36: www.teamtreks.com
Slide 39: What can you adapt? What do you like? What are some possible challenges?
Slide 40: “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
Slide 41: Gaming myths?
Slide 42: Scientific evidence links violence and video games
Slide 43: Scientific evidence links violence and video games It’s mostly young males
Slide 44: Scientific evidence links violence and video games It’s mostly young males Gaming creates isolated loners
Slide 46: “Mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
Slide 47: “Mini” & complex games are the same It’s really not that big of a deal www.pbs.org/kcts/videogamerevolution/impact/myths.html
Slide 48: secondlife.reuters.com
Slide 49: So what questions should a teacher ask?
Slide 50: Some other great examples
Slide 51: www.discoverbabylon.org
Slide 52: www.knowledgematters.com
Slide 53: www.dimenxian.com
Slide 54: www.peacemakergame.com
Slide 55: www.software-kids.com
Slide 56: One new thing you learned? One question that you need answered?
Slide 57: "People do not quit playing because they grow old; they grow old because they quit playing." Oliver Wendell Holmes
Slide 58: Tech integration questions? Social studies issues? I would love to hear from you! Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98



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