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  • rossspw
    rossspw said 5 months Edit Delete

    Love the idea of flow as a design element. I think it's a key part of game design, so why not product design... great preso!

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    Dave Cronin: Designing For Flow

    from davecronin, 9 months ago Add as contact

    553 views | 1 comments | 1 favorites | 1 embeds (Stats)

    Desc: Slides from a talk at Interaction08 in Savannah, Georgia. Video at http://www.brightcove.tv/title.jsp?title=1418571288&channel=1274129191

    The state of "flow" is frequently discussed as one of the highest levels of human consciousness. People engaged in pursuits from sports to music to programming describe it as a highly productive state where they are at their most creative, effective and engaged. In this session, I'll discuss design strategies for creating interactive products that promote this sense of flow, as well as examples of interactions that bring out the best in human creativity, thinking and collaboration.

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    Slideshow Transcript

    1. Slide 1: Designing for flow Dave Cronin : February 10, 2008
    2. Slide 2: What is flow?
    3. Slide 3: Mihály Csíkszentmihályi
    4. Slide 4: Full immersion Focused attention Intent and action merge Sense of control Lack of self- consciousness Transformation of time Sense of intrinsic reward Positive state of mind Productivity
    5. Slide 5: Uh, ok… so how do we do this?
    6. Slide 6: Support natural decision-making
    7. Slide 7: Satisfy people’s goals & mental models
    8. Slide 8: Facilitate simulation
    9. Slide 9: Provide fewer capabilities with less interface
    10. Slide 10: Provide fewer capabilities with less interface
    11. Slide 11: Provide multivariate context
    12. Slide 12: “I found that if a painter relates to objects only through vision, his work is much less original than a painter who walks up to the object, smells it, throws it in the air, and manipulates it. The variety of sensory inputs allows you to create a visual image that has all kinds of dimensions bubbling up inside it. We are still a multimedia organism. If we want to push the envelope of complexity further, we have to use all of our devices for accessing information - not all of which are rational.” - Mihály Csíkszentmihályi Provide multivariate context
    13. Slide 13: Provide multivariate feedback
    14. Slide 14: Provide multivariate feedback
    15. Slide 15: Provide multivariate feedback
    16. Slide 16: Provide multivariate feedback
    17. Slide 17: Provide multivariate feedback
    18. Slide 18: Allow for dense, nuanced input
    19. Slide 19: Allow for dense, nuanced input
    20. Slide 20: Involve the physical
    21. Slide 21: Keep tools close at hand
    22. Slide 22: Keep tools close at hand
    23. Slide 23: Optimize for fluency
    24. Slide 24: Consider friction
    25. Slide 25: Consider rhythm
    26. Slide 26: Thanks!