Slideshow transcript
Slide 1: Designing for flow Dave Cronin : February 10, 2008
Slide 2: What is flow?
Slide 3: Mihály Csíkszentmihályi
Slide 4: Full immersion Focused attention Intent and action merge Sense of control Lack of self- consciousness Transformation of time Sense of intrinsic reward Positive state of mind Productivity
Slide 5: Uh, ok… so how do we do this?
Slide 6: Support natural decision-making
Slide 7: Satisfy people’s goals & mental models
Slide 8: Facilitate simulation
Slide 9: Provide fewer capabilities with less interface
Slide 10: Provide fewer capabilities with less interface
Slide 11: Provide multivariate context
Slide 12: “I found that if a painter relates to objects only through vision, his work is much less original than a painter who walks up to the object, smells it, throws it in the air, and manipulates it. The variety of sensory inputs allows you to create a visual image that has all kinds of dimensions bubbling up inside it. We are still a multimedia organism. If we want to push the envelope of complexity further, we have to use all of our devices for accessing information - not all of which are rational.” - Mihály Csíkszentmihályi Provide multivariate context
Slide 13: Provide multivariate feedback
Slide 14: Provide multivariate feedback
Slide 15: Provide multivariate feedback
Slide 16: Provide multivariate feedback
Slide 17: Provide multivariate feedback
Slide 18: Allow for dense, nuanced input
Slide 19: Allow for dense, nuanced input
Slide 20: Involve the physical
Slide 21: Keep tools close at hand
Slide 22: Keep tools close at hand
Slide 23: Optimize for fluency
Slide 24: Consider friction
Slide 25: Consider rhythm
Slide 26: Thanks!




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