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Slideshow Transcript
- Slide 1: Ten Futures
- Slide 2: Kakadu • If I ever write a book, I am going to call it Kakadu
- Slide 4: • People say the future is impossible to predict… nonsense • We predict the future all the time • The future is no less uncertain than the past
- Slide 5: • How to predict the future: my old slide - we see the future in the same way that we see the past, by reading the signs
- Slide 6: • In this talk - I will offer a set of predictions of the future • The point of these predictions is not so much to predict, but to show how to predict • So… on to the predictions
- Slide 7: 1. The Pragmatic Web From the 1979 book Future Cities: Homes and Living into the 21st Century
- Slide 8: • The semantic web may or may not give us meaning… • But it doesn’t give us context • Charles Morris (1938) Foundations of the Theory of Signs http://en.wikipedia.org/wiki/Charles_W._Morris • Eg.
- Slide 9: • The pragmatic web: • Your tools know… – who you are and what you're doing, – who you've been talking to – what you know – where you want to go, where you are now – what the weather is like outside.
- Slide 10: • The pragmatic web… – is chock-full of information – but none of it is off-topic – and none of it is beyond your understanding
- Slide 11: • The pragmatic web… – isn't just a web you access, read to and write to – it's a web that you use every day
- Slide 12: • What do we learn from this…? • A: x,y,z • B: x,y,?? • Patterns repeat - what we see in one domain (and especially the theoretical domain) often shows up in another domain
- Slide 13: 2. Global Intelligence
- Slide 14: • Our computers may be smart… – Think Big Blue and other feats of intellectual strength • But our computer network will dwarf that intelligence
- Slide 15: • This won't merely be the 'invisible hand' of the marketplace, this will be the whole body • And it won’t be based on one dimension, like ‘value’, but will range across a multiplicity of measures
- Slide 16: • it will be composed of multi-dimensional interactions of wide varieties of media, including all of what we call 'media' along with: – Money, votes – Population movements (aka traffic) – Utilities (power,water, gas, oil) and resources (minerals, food) and more.
- Slide 17: • We won’t understand it • We won't know what it is trying to do, what it wants, what it thinks are 'good' and 'bad', or whether it is even sane and balanced. • (Of course, there will be no shortage of evangelists claiming to ‘see’) the global mind
- Slide 18: • The global mind will not affect, and be indifferent to, individual humans • The global mind is the sort of thing that raises questions about: – the meaning of life – the value of ethics – and the nature of knowledge.
- Slide 19: • How will we answer these questions? • Our answers to these questions over the next few decades - even as global climate change and wars and natural disasters ravage our populations - will shape the course of society through the next centuries.
- Slide 20: • What do we learn? A couple of things… • First of all, combinations of things happen, and are very powerful - don’t just generalize from the single case • Second, a lot of what happens in the world is outside our own ken - knowing what the mysteries will be is as important as knowing what the facts will be
- Slide 21: 3. Extended Reality
- Slide 22: • Today, we distinguish between: – The ‘real world’ of physicality – The ‘virtual world’ of the digital • In the future, this distinction will blur • The non-physical will be seen to be as ‘real’ as the physical
- Slide 23: • This is not just a conceptual blurring… • We will have full sensory coupling with the virtual world, making the virtual world every bit as 'real' to us as the real world… • For example, if it ‘hurts’ in the digital world, it ‘hurts’, period.
- Slide 24: • What will emerge as the combination of the two is a kind of 'hyper-reality', where objects exist both in the physical world and the digital world • think 'Spinoza' rather than 'Descartes’
- Slide 25: • The physical world and the virtual world will act as one; eat in the 'virtual' world and your body (such as it is) in the 'real' world will be nourished.
- Slide 26: • How could this ever be? We already have a great example: money • Is money real or virtual? • When we spend it, do we exchange it for real or virtual goods?
- Slide 27: • Money can be either real or virtual - that’s what makes it so useful • But when money was tangible - when it was gold - it would have been the last thing we would have thought could go virtual
- Slide 28: • Compared to money, converting virtual entities to (say) food or drugs, delivered via bio-neural devices, is child’s play
- Slide 29: • What do we learn? • Sacred cows… aren’t • Things we think are permanent and forever almost never are • The thing you thing ‘could never change’ will create the most change when it ends
- Slide 30: 4. Mobility
- Slide 31: • We will become nomadic again – (Nomadic in the sense of long-term slow movement, not the breakneck commuting behaviour we see today) • We will graze on energy and information, as it becomes available
- Slide 32: • This won’t be an idle phenomenon… • People who are ‘rooted’ will be thought of as social misfits, unable to adapt… • Why would we do this?
- Slide 33: • First, we will no longer be in want – Production will become abundant – There will be no single ‘means of production’ owned by a single class of people; everyone can create wealth – Hence, there will be no wealth, no artifically imposed scarcity – Hence, there will be no need to hoard
- Slide 34: • Second, we won’t want so much – Consumerism, as a philosophy, is simply not viable in the future – Consumer goods (eg., books) will become expensive and impractical - a “wealthy man’s folly” (material wealth will b seen as odd and eccentric- and indicative (accurately) or probably criminal activity)
- Slide 35: • What do we learn…? Values matter, but • Our values, our ‘way of life’ is learned… • Change the environment - remove, say, scarcity, or cheap oil, and our way of life and values change • Be sure to ask, what would you value, if things were to change?
- Slide 36: 5. The Human Grid
- Slide 37: • Human minds are: – Efficient and effective processing systems – Able to assimilate megabytes of information in seconds – Excellent pattern recognition devices – Good at making decisions – Good communicators, skilled at language and arts
- Slide 38: • Hence, human contributions to the ‘economy’… (that is, the system of production of material goods for the sustainment of life) • Will consist of providing ‘inputs’ to the machines that actually do the work (like, say, ‘driving’ a tractor)
- Slide 39: • We will derive value by enabling human minds to cooperate in the coordination or operation of elements of production. • But how….?
- Slide 40: • We contribute our thoughts and opinions on everything from celebrities to the weather to tomorrow's sports scores • From this, computational systems will derive the algorithms that will process iron ore, grow grain crops, and harvest energy from the wind and the Sun.
- Slide 41: • Pop culture is a metaphor for the instruments of production • Human cognitive capacity can be mined directly by tracking thoughts and opinions about popular phenomena • Productive capacity will thus be ‘steered’ by human thought
- Slide 42: • If this seems implausible, think about how a sports team (the Roughriders, say) can be used as a measure of social and economic well-being (Saskatchewan, say) • Think also about how the advertising industry mines pop culture to identify consumer trends
- Slide 43: • The collection of these thoughts and opinions from a network of people, all interacting with each other in an environment that includes entertainment, sports and other pastimes that engage the mind will be called the 'human grid'.
- Slide 44: • What do we learn? • When the environment changes - where do we derive value? • History of art is illustrative - when photos became the standard for realism, artists inventen surrealism, depicting things that could not be photographed
- Slide 45: 6. Smart Objects
- Slide 46: • Bruce Sterling’s Distraction - the hotel that instructs its krew how to build it
- Slide 47: • The objects will be connected to other objects… – The smart fishing rod – The jar of strawberry jam • Objects will be able to… – Sense compliance with you – Know where they are, what else is around – Offer their services (or at least assist the room to converse with you)
- Slide 48: • Your use of a product will cause a whole ripple of effects in the network… – Your data and artifacts will follow you in independent transport systems – Global production systems will monitor and react to resource usage (eat some strawberry jam, and somewhere, a strawberry plant will be planted)
- Slide 49: • What do we learn? • First - learn from gifted observers - eg. Science fiction writers • Second - predicting capacities is easy - but remember to predict the existence of the capacity everywhere • Think, eg., o ‘writing’
- Slide 50: 7. Holoselves
- Slide 51: • Your day today… – shift your sensory input matrix to the holoself sitting down at the desk for the meeting in Denver… – lunch-time walk, so you transfer to the next holoself, which has been waiting patiently (like a book on the shelf) for you to pick it up in the Amazon eco-reserve.
- Slide 52: – Stint as a comet-watcher (volunteer, using the Hubble 4 space telescope) – Meeting in Zurich – Then settle in with your 'real' self in Cairo for a nice evening meal and a show at the Pyramids.
- Slide 53: • Holoselves… – Are not (necessarily) virtual - may be any combination of biological, mechanical and virtual artifacts – They are, for all intents and purposes, artificial humans (of various forms) – When occupied, have all the rights and responsibilities of a human
- Slide 54: • Holoself practice… – People prefer their own holoselves, but will share (especially if it’s an expensive piece of machinery) – Cognition takes place partially in the holobrain, partially in the human brain
- Slide 55: • Virtual identity… • Questions of identity become moot: asking ‘am I the same person in Denver as in Cairo’ is like asking ‘Am I the same person tomorrow as I am today?’
- Slide 56: • Holofads… – People spending ‘relaxing’ time as holo- birds, holo-fish, etc. – Transborgs - holos made of multiple people, each of whom plays the role of a ‘sense’ or ‘function’ – Holo-splitting - occupying two holos at once
- Slide 57: • What do we learn…? • First - inventions often serve a purpose - eg., to give us mobility after the age of mobility has ended • Second - remember to keep in mind that the way we perceive can change - and this produces affordances (global village, eg) • Third - people will misuse technology
- Slide 58: 8. Living Art
- Slide 59: • Words and sentences will be abandoned as the dominant mode of communication • People will begin to use multimodal artifacts as ‘words’ • We see this already with lolcats and YouTube videos
- Slide 60: • Our powers of expression (and the tools that help us) will become increasingly sophisticated • Hence, so will our expressions • Some of these may qualify as ‘life’ (and will certainly qualify as art)
- Slide 61: • Examples abound in Harry Potter… – A wizard wouldn’t write a note, a wizard would send an owl – The artifact (owl) does not ‘carry’ the message, it embodies the message - it is the message – You don’t ‘read’ the owl, you interact with it, have a conversation with it
- Slide 62: • Communications… – Is usually thought of as a way to ‘carry’ or ‘convey’ information… and may still do this – But it will actually be the information - and may be all aspects of the information the receiver may need or want
- Slide 63: • Expressions… – May be sentences, but also… – May be conventional icons (eg., sending a white rose)… – May make points via references to pop culture, etc. (the only genuine sense of ‘shared meaning’)
- Slide 64: • Unwanted messages… – Living graffiti will have to be sprayed off ways and fed to organic recycling – Spam messages will exist, but will be edible (“the best place to advertise,” said boy genius Chang Wei in 2028, “is in their food, because almost everybody eats.”)
- Slide 65: • What do we learn? • The misuse of tech, again • Tech isn’t just machines, especially in the future • Fantasy implies potentiality - ‘Any sufficiently advanced science is indistinguishable from magic’ - Clarke
- Slide 66: 9. Global (Non-)Government
- Slide 67: • A bit obvious, but: ‘nations’ will become obsolete • This will be caused mostly by the clamour of refugees from Europe and America trying to get back into their ancestral homes - China, India and Africa (the economic powerhouses)
- Slide 68: • Government… – Not of geography, but of sectors – (eg. Standards councils, professional associations, trade groups, etc) – Nations will never again be allowed to govern some things - eg., fisheries, which they ruined in the 2000s – other industries - aviation, telecommunication, food production, finance - are already being governed in this way.
- Slide 69: • How it will happen… – The result of mass-democratizations movements of the 2050s following mismanagement by oligarchic sector councils – Will probably follow significant disaster – The ‘free movement movement’ – The war between government and corporations, and resulting power-sharing agreements
- Slide 70: • Government will ‘disappear’… – No elections - people will cooperatively manage the sectors in which they are involved – Management (which depends on coercion) will disappear - decisions will be made via network processes (‘the invisible body of society’, some will say)
- Slide 71: • each person will create creatively and 'pseudo-entities' composed of temporary collections of simultaneous inputs will achieve corporate outputs. That's how the first mission to Mars will be managed.
- Slide 72: • What do we learn? • Kingdoms didn’t last forever (ridiculous stories of galactic emperors) and neither will representative democracy • Remember to factor in utility and convenience - and the dogged resistance to control
- Slide 73: 10. Cyborgs • The easiest prediction of all… • The only thing preventing us from doing it now is our inability to make technology small and complex enough • This will be solved in our lifetime
- Slide 74: • But - as people like Ray Kurzweil point out, it will be much more than that… • with biocomputing and nanotechnology we will be able to build, say, neural nets that can be installed alongside our existing cerebellum and can take over functionality as the original equipment wears out.
- Slide 75: • Initial successes… – Artificial perception • Replacing eyes, ears, nose, etc… • Replacing sensory processing, eg. The artificial hippocampus
- Slide 76: • The Psychology of Cyborgs… – Are you still human if you’re a ship? – Can a person be a ship and not become insane? (and how would we know?) – How do you entertain a ship?
- Slide 77: • When metaphor becomes reality, it will be a major issue - and a right - to be apprised of your real situation • (There will be really seriously bad cases of virtual enslavement, holo-delusions, and the rest)
- Slide 78: • ‘Ways of thinking’ tend to become reality… • In the past, after we moved from concrete to abstract, the abstract became real • Today, we are moving from the abstract to the metaphorical, from the word (from logos, from logic) to the creative, to the multimodal, to the emergent • We study ourselves, our artifacts, not to see what the world is, bt to see what th world will be

